
Core Mechanics
Warhammer 40,000 Kill Team take the fun strategy of Warhammer 40k
tabletop, and compresses it down into a single unit. Instead of having dozens
of models in an army, players only need 10. The focus of Kill Team is to treat
model as it's own little unit, with different weapons, stats, and special abilities.
Players will use strategy and clever reactions to keep their small elite squad of
infantry alive while trying to complete and/or block their opponent from completing
various objectives across the tabletop.
Warhammer 40,000 Kill Team focuses on 3 main phases, Initiative Phase, Strategy Phase,
and Firefight Phase. Players utilize abilities on their unit's datacard and can select
from a list of actions that each model can take.
Attack's Strength VS Target's Toughness | D6 Result Required |
---|---|
Always a FAIL | 1 |
Strength is TWICE (or more than twice) the Toughness |
2 |
Strength is GREATER than the Toughness |
3 |
Strength is EQUAL to the Toughness | 4 |
Strength is LESS than the Toughness |
5 |
Strength is HALF (or less than half) than the Toughness |
6 |